


Sonic & All-Stars Racing Transformed ReviewĢ1 November 2012 Game appearances Sonic Advance series Sonic Advance 2 Occasionally, Trick Actions have also been known to exhibit unique traits exclusive to themselves some may allow greater aerial to ascend than others, some can double as an attack, some are executed faster than the rest, and others may create an aftereffect when the user touches the ground. In addition, some games only allow usage of one Trick Action per opportunity to use it, while other games allow multiple actions to be executed in succession. Only on a few occasions have they included multiple mechanics. Other times, they are mechanics used while the characters move through the air or down a set path to fill up the games' energy gauge(s) for special actions and/or gain additional points. Sometimes, they are little more than aerial maneuvers used for altering the player's flight path. Over the course of the series, the Trick Actions have served a variety of purposes that depend on the game. This mostly includes gimmicks that launch the characters into midair, like the Spring, Jump Panel or Trick Jump Panel. In gameplay, the Trick Actions can be pulled off right after utilizing certain gimmicks. Each Trick Action is different in execution and is performed in accordance to the user's own unique style while using the same Trick Action, Sonic may move his legs around while Knuckles strikes with his fists. These maneuvers are normally executed while the user is thrown into mid-air, although there have been some cases where they can be pulled off while grinding or while setting off gimmicks. Some of these actions include the users thrusting themselves in certain directions, twisting themselves around or doing body flips.

When performing a Trick Action, the users pull off a certain acrobatic maneuver.
